游戏逻辑:用户通过键盘方向键"←"与"→"进行滑雪者的左右运动,碰到小旗子得10分,碰到树扣100分。
程序包含以下图形:skier_dowm.png:初始滑雪者形象
skier_crash.png:碰撞到树后的形象
skier_left1.png
skier_left2.png:滑雪者向左运动的形象
skier_right1.png
skier_right2.png:滑雪者向右运动的形象
skier_tree.png:树的形象
skier_flag.png:小旗子的形象
import pygame,sys,random
skier_images= ["skier_down.png","skier_right1.png","skier_right2.png","skier_left1.png","skier_left2.png"]
class SkierClass(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("skier_down.png")
self.rect = self.image.get_rect()
self.rect.center = [320,100]
self.angle = 0
# 创建滑雪者
def turn(self,direction):
self.angle = self.angle + direction
if self.angle < -2 :
self.angle = -2
if self.angle > 2 :
self.angle = 2
center = self.rect.center
self.image = pygame.image.load(skier_images[self.angle])
self.rect = self.image.get_rect()
self.rect.center = center
speed = [self.angle , 6-abs(self.angle) * 2]
return speed
# 滑雪者转向方法
def move(self,speed):
self.rect.centerx = self.rect.centerx + speed[0]
if self.rect.centerx <20 :
self.rect.centerx = 20
if self.rect.centerx >620:
self.rect.centerx = 620
# 滑雪者移动方法
class ObstacleClass(pygame.sprite.Sprite):
def __init__(self,image_file,location,type):
pygame.sprite.Sprite.__init__(self)
self.image_file = image_file
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.center = location
self.type = type
self.passed = False
# 创建树和小旗子
def update(self):
global speed
self.rect.centery -= speed[1] # 屏幕向上滚动
if self.rect.centery <-32:
self.kill() # 删除从屏幕上方滚下的障碍物
def create_map():
global obstacles
locations = []
for i in range(10):
row = random.randint(0,9)
col = random.randint(0,9)
location = [col *64 +20,row*64+20+640]
if not (location in locations):
locations.append(location)
type = random.choice(["tree","flag"])
if type == "tree":
img = "skier_tree.png"
elif type == "flag":
img = "skier_flag.png"
obstacle = ObstacleClass(img,location,type)
obstacles.add(obstacle)
# 创建窗口,并包含树与小旗子
def animate():
screen.fill([255,255,255])
obstacles.draw(screen)
screen.blit(skier.image,skier.rect)
screen.blit(score_text,[10,10])
pygame.display.flip()
# 重新绘制画面
pygame.init()
screen = pygame.display.set_mode([640,640])
clock = pygame.time.Clock()
skier = SkierClass()
speed = [0,6]
obstacles = pygame.sprite.Group()
map_position = 0
points = 0
create_map()
font = pygame.font.Font(None,50)
# 准备画面
running = True
while running: # 主循环
clock.tick(30) # 每秒更新30次图形
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
speed = skier.turn(-1)
elif event.key == pygame.K_RIGHT:
speed = skier.turn(1)
# 检索用户输入
skier.move(speed) # 移动滑雪者
map_position += speed[1] # 滚动场景
if map_position >= 640 :
create_map()
map_position = 0
# 创建新场景
hit = pygame.sprite.spritecollide(skier,obstacles,False)
if hit:
if hit[0].type == "tree" and not hit[0].passed:
points -=100
skier.image = pygame.image.load("skier_crash.png")
score_text = font.render("Score:" +str(points),1,(0,0,0))
pygame.time.delay(100)
skier.iamge = pygame.image.load("skier_down.png")
skier.angle = 0
speed = [0,6]
hit[0].passed = True
elif hit[0].type == "flag" and not hit[0].passed:
points +=10
hit[0].kill()
# 检测是否碰到树或者小旗子
obstacles.update()
score_text = font.render("Score:" +str(points),1,(0,0,0)) # 显示得分
animate()
pygame.quit()
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