清华大佬耗费三个月吐血整理的几百G的资源,免费分享!....>>>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 | import pygame,sys,random from pygame.locals import * FPS = 30 boardnum = 4 boardsize = 80 winx = 640 winy = 480 BASICFONTSIZE = 20 xmargin = int((winx - (boardnum * boardsize + (boardnum - 1 ))) / 2 ) ymargin = int((winy - (boardnum * boardsize + (boardnum - 1 ))) / 2 ) Blank = None green = ( 0 , 204 , 0 ) blue = ( 0 , 50 , 255 ) white = ( 255 , 255 , 255 ) dark = ( 3 , 54 , 73 ) up = 'up' down = 'down' L = 'left' R = 'right' def main(): global fpsclock,disp,BASICFONT,reset_surf,reset_rect,solved_surf,solved_rect,new_surf,new_rect pygame.init() fpsclock = pygame.time.Clock() disp = pygame.display.set_mode((winx,winy)) pygame.display.set_caption( 'slide puzzle' ) BASICFONT = pygame.font.Font( 'freesansbold.ttf' ,BASICFONTSIZE) reset_surf,reset_rect = maketext( 'reset' ,white,green,winx - 120 ,winy - 90 ) new_surf,new_rect = maketext( 'new' ,white,green,winx - 120 ,winy - 60 ) solved_surf,solved_rect = maketext( 'solve' ,white,green,winx - 120 ,winy - 30 ) mainboard,seq = newpuzzles( 80 ) solvedboard = startboard() allmove = [] while True : slide = None msg = 'Click tile or press arrow keys to slide.' if mainboard = = solvedboard: msg = 'win' drawboard(mainboard,msg) checkforquit() for event in pygame.event.get(): if event.type = = MOUSEBUTTONUP: spotx,spoty = getclicked(mainboard,event.pos[ 0 ],event.pos[ 1 ]) if (spotx,spoty) = = ( None , None ): if reset_rect.collidepoint(event.pos): resetpuzzles(mainboard,allmove) allmove = [] elif new_rect.collidepoint(event.pos): mainboard,seq = newpuzzles( 20 ) allmove = [] elif solved_rect.collidepoint(event.pos): resetpuzzles(mainboard,seq + allmove) allmove = [] else : blankx,blanky = getblank(mainboard) if spotx = = blankx and spoty = = blanky - 1 : slide = down elif spotx = = blankx and spoty = = blanky + 1 : slide = up if spotx = = blankx + 1 and spoty = = blanky : slide = L if spotx = = blankx - 1 and spoty = = blanky : slide = R elif event.type = = KEYUP: if event.key in (K_a, K_LEFT) and validmove(mainboard,L): slide = = L elif event.key in (K_d,K_RIGHT) and validmove(mainboard,R): slide = = R elif event.key in (K_w,K_UP) and validmove(mainboard,up): slide = = up elif event.key in (K_s,K_DOWN) and validmove(mainboard,down): slide = = down if slide: slideanimation(mainboard,slide, 'Click tile or press arrow keys to slide.' , 8 ) makemove(mainboard,slide) allmove.append(slide) pygame.display.update() fpsclock.tick(FPS) def terminal(): pygame.quit() sys.exit() def checkforquit(): for event in pygame.event.get(QUIT): terminal() for event in pygame.event.get(KEYUP): if event.key = = K_ESCAPE: terminal pygame.event.post(event) def startboard(): counter = 1 board = [] for x in range(boardnum): column = [] for y in range(boardnum): column.append(counter) counter + = boardnum board.append(column) counter - = boardnum * (boardnum - 1 ) + boardnum - 1 board[boardnum - 1 ][boardnum - 1 ] = Blank return board def getblank(board): for x in range(boardnum): for y in range(boardnum): if board[x][y] = = Blank: return (x,y) def makemove(board,move): blankx,blanky = getblank(board) if move = = up: board[blankx][blanky],board[blankx][blanky + 1 ] = board[blankx][blanky + 1 ],board[blankx][blanky] if move = = down: board[blankx][blanky],board[blankx][blanky - 1 ] = board[blankx][blanky - 1 ],board[blankx][blanky] if move = = L: board[blankx][blanky],board[blankx + 1 ][blanky] = board[blankx + 1 ][blanky],board[blankx][blanky] if move = = R: board[blankx][blanky],board[blankx - 1 ][blanky] = board[blankx - 1 ][blanky],board[blankx][blanky] def validmove(board,move): blankx,blanky = getblank(board) return (move = = up and blanky ! = boardnum - 1 ) or (move = = down and blanky ! = 0 ) or (move = = L and blankx ! = boardnum - 1 ) or (move = = R and blankx ! = 0 ) def getrandommove(board,lastmove = None ): validmoves = [up,down,L,R] if lastmove = = up or not validmove(board,down): validmoves.remove(down) if lastmove = = down or not validmove(board,up): validmoves.remove(up) if lastmove = = L or not validmove(board,R): validmoves.remove(R) if lastmove = = R or not validmove(board,L): validmoves.remove(L) return random.choice(validmoves) def leftop(tilex,tiley): left = xmargin + tilex * boardsize + tilex - 1 top = ymargin + tiley * boardsize + tiley - 1 return (left,top) def getclicked(board,x,y): for tilex in range(boardnum): for tiley in range(boardnum): left,top = leftop(tilex,tiley) b = pygame.Rect(left,top,boardsize,boardsize) if b.collidepoint(x,y): return (tilex,tiley) return ( None , None ) def drawtile(tilex,tiley,number,ax = 0 ,ay = 0 ): left,top = leftop(tilex,tiley) pygame.draw.rect(disp,green,(left + ax,top + ay,boardsize,boardsize)) textsuf = BASICFONT.render(str(number), True ,white) textrect = textsuf.get_rect() textrect.center = left + int(boardsize / 2 ) + ax,top + int(boardsize / 2 ) + ay disp.blit(textsuf,textrect) def maketext(text,color,dark,top,left): textsuf = BASICFONT.render(text, True ,color,dark) textrect = textsuf.get_rect() textrect.topleft = (top,left) return (textsuf,textrect) def drawboard(board,message): disp.fill(dark) if message: textsuf,textrect = maketext(message,white,dark, 5 , 5 ) disp.blit(textsuf,textrect) for tilex in range(boardnum): for tiley in range(boardnum): if board[tilex][tiley]: drawtile(tilex,tiley,board[tilex][tiley]) left,top = leftop( 0 , 0 ) size = boardsize * boardnum pygame.draw.rect(disp,blue,(left - 5 ,top - 5 ,size + 11 ,size + 11 ), 4 ) disp.blit(reset_surf,reset_rect) disp.blit(new_surf,new_rect) disp.blit(solved_surf,solved_rect) def slideanimation(board,direction,message,animationspeed): blankx,blanky = getblank(board) if direction = = up: movex = blankx movey = blanky + 1 if direction = = down: movex = blankx movey = blanky - 1 if direction = = L: movex = blankx + 1 movey = blanky if direction = = R: movex = blankx - 1 movey = blanky drawboard(board,message) bash = disp.copy() moveleft,movetop = leftop(movex,movey) pygame.draw.rect(bash,dark,(moveleft,movetop,boardsize,boardsize)) # pygame.draw.rect(bash,dark,(moveleft,movetop,boardsize,boardsize)) for i in range( 0 ,boardsize,animationspeed): checkforquit() disp.blit(bash,( 0 , 0 )) if direction = = up: drawtile(movex,movey,board[movex][movey], 0 , - i) if direction = = down: drawtile(movex,movey,board[movex][movey], 0 ,i) if direction = = L: drawtile(movex,movey,board[movex][movey], - i, 0 ) if direction = = R: drawtile(movex,movey,board[movex][movey],i, 0 ) pygame.display.update() fpsclock.tick(FPS) def newpuzzles(numslide): board = startboard() seq = [] drawboard(board,'') pygame.display.update() pygame.time.wait( 500 ) lastmove = None for i in range(numslide): move = getrandommove(board,lastmove) slideanimation(board,move, 'generate new game' ,animationspeed = int(boardsize / 3 )) makemove(board,move) seq.append(move) lastmove = move return (board,seq) def resetpuzzles(board,allmove): revallmove = allmove[:] revallmove.reverse() for move in revallmove: if move = = up: oppositemove = down elif move = = down: oppositemove = up elif move = = L: oppositemove = R elif move = = R: oppositemove = L slideanimation(board,oppositemove,'',animationspeed = int(boardsize / 2 )) makemove(board,oppositemove) if __name__ = = '__main__' : main() |