清华大佬耗费三个月吐血整理的几百G的资源,免费分享!....>>>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 | import pygame,sys,random,time from pygame.locals import * FPS = 30 green = ( 0 , 255 , 0 ) darkgreen = ( 0 , 155 , 0 ) red = ( 255 , 0 , 0 ) darkred = ( 155 , 0 , 0 ) blue = ( 0 , 0 , 255 ) darkblue = ( 0 , 0 , 155 ) yellow = ( 255 , 255 , 0 ) darkyellow = ( 155 , 155 , 0 ) gray = ( 0 , 255 , 255 ) purple = ( 255 , 0 , 255 ) white = ( 255 , 255 , 255 ) black = ( 0 , 0 , 0 ) bgcolor = black flashdelay = 200 winx = 640 winy = 480 boardsize = 200 boardgap = 20 xmargin = int(winx - (boardsize * 2 + boardgap)) / 2 ymargin = int(winy - (boardsize * 2 + boardgap)) / 2 greenrect = pygame.Rect(xmargin,ymargin,boardsize,boardsize) redrect = pygame.Rect(xmargin + boardsize + boardgap,ymargin,boardsize,boardsize) bluerect = pygame.Rect(xmargin,ymargin + boardsize + boardgap,boardsize,boardsize) yellowrect = pygame.Rect(xmargin + boardsize + boardgap,ymargin + boardsize + boardgap,boardsize,boardsize) def main(): global fpsclock,disp,beep1,beep2,beep3,beep4 pygame.init() disp = pygame.display.set_mode((winx,winy)) pygame.display.set_caption( 'simulate' ) fpsclock = pygame.time.Clock() basicfont = pygame.font.Font( 'freesansbold.ttf' , 16 ) infosurf = basicfont.render( 'match the pattern' , True ,black) inforect = infosurf.get_rect() inforect.topleft = ( 10 ,winy - 25 ) beep1 = pygame.mixer.Sound( 'beep1.ogg' ) beep2 = pygame.mixer.Sound( 'beep2.ogg' ) beep3 = pygame.mixer.Sound( 'beep3.ogg' ) beep4 = pygame.mixer.Sound( 'beep4.ogg' ) pattern = [] currentstep = 0 lasttime = 0 score = 0 waitingforinput = False while True : clickedbutton = None disp.fill(bgcolor) drawbuttons() scoresurf = basicfont.render( 'score:%s' % str(score), 1 ,white) scorerect = scoresurf.get_rect() scorerect.topleft = (winx - 100 , 10 ) disp.blit(scoresurf,scorerect) disp.blit(infosurf,inforect) checkforquit() for event in pygame.event.get(): if event.type = = MOUSEBUTTONUP: mousex,mousey = event.pos clickedbutton = getclicked(mousex,mousey) elif event.type = = KEYDOWN: if event.key = = K_q: clickedbutton = darkgreen elif event.key = = K_w: clickedbutton = darkred elif event.key = = K_a: clickedbutton = = bluerect elif event.key = = K_s: clickedbutton = = yellowrect if not waitingforinput: pygame.display.update() pygame.time.wait( 1000 ) pattern.append(random.choice((darkgreen,darkred,darkblue,darkyellow))) for button in pattern: flashbutton(button) pygame.time.wait(flashdelay) waitingforinput = True else : if clickedbutton and clickedbutton = = pattern[currentstep]: flashbutton(clickedbutton) currentstep + = 1 lasttime = time.time() if currentstep = = len(pattern): changebackgroundanimation() score + = 1 waitingforinput = False currentstep = 0 elif (clickedbutton and clickedbutton! = pattern[currentstep]): gameoveranimation() pattern = [] currentstep = 0 waitingforinput = False score = 0 pygame.time.wait( 1000 ) changebackgroundanimation() pygame.display.update() fpsclock.tick(FPS) def terminal(): pygame.quit() sys.exit() def checkforquit(): for event in pygame.event.get(QUIT): terminal() for event in pygame.event.get(KEYUP): if event.key = = K_ESCAPE: terminal() pygame.event.post(event) def drawbuttons(): pygame.draw.rect(disp,darkgreen,greenrect) pygame.draw.rect(disp,darkred,redrect) pygame.draw.rect(disp,darkblue,bluerect) pygame.draw.rect(disp,darkyellow,yellowrect) def flashbutton(color ,animationspeed = 20 ): if color = = darkgreen: flashcolor = green rectangle = greenrect beep = beep1 elif color = = darkred: flashcolor = red rectangle = redrect beep = beep2 elif color = = darkblue: flashcolor = blue rectangle = bluerect beep = beep3 elif color = = darkyellow: flashcolor = yellow rectangle = yellowrect beep = beep4 osurf = disp.copy() flashsurf = pygame.Surface((boardsize,boardsize)) flashsurf = flashsurf.convert_alpha() r,g,b = flashcolor beep.play() for start,end,step in (( 0 , 255 , 1 ),( 255 , 0 , - 1 )): for alpha in range(start,end,animationspeed * step): checkforquit() disp.blit(osurf,( 0 , 0 )) flashsurf.fill((r,g,b,alpha)) disp.blit(flashsurf,rectangle.topleft) pygame.display.update() fpsclock.tick(FPS) disp.blit(osurf,( 0 , 0 )) def getclicked(x,y): if greenrect.collidepoint(x,y): return darkgreen elif redrect.collidepoint(x,y): return darkred elif bluerect.collidepoint(x,y): return darkblue elif yellowrect.collidepoint(x,y): return darkyellow return None def changebackgroundanimation(animationspeed = 40 ): global bgcolor newcolor = (random.randint( 0 , 255 ),random.randint( 0 , 255 ),random.randint( 0 , 255 )) newsurf = pygame.Surface((winx,winy)) newsurf = newsurf.convert_alpha() r,g,b = newcolor for alpha in range( 0 , 255 ,animationspeed): disp.fill(bgcolor) newsurf.fill((r,g,b,alpha)) disp.blit(newsurf,( 0 , 0 )) drawbuttons() pygame.display.update() fpsclock.tick(FPS) bgcolor = newcolor def gameoveranimation(color = white,animationspeed = 50 ): osurf = disp.copy() flashsurf = pygame.Surface(disp.get_size()) flashsurf = flashsurf.convert_alpha() beep1.play() beep2.play() beep3.play() r,g,b = color for i in range( 3 ): for start,end,step in (( 0 , 255 , 1 ),( 255 , 0 , - 1 )): for alpha in range(start,end,animationspeed * step): checkforquit() flashsurf.fill((r,g,b,alpha)) disp.blit(osurf,( 0 , 0 )) disp.blit(flashsurf,( 0 , 0 )) drawbuttons() pygame.display.update() fpsclock.tick(FPS) if __name__ = = '__main__' : main() |