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import sys import pygame import math from pygame.locals import * pygame.init() screen = pygame.display.set_mode((600,500)) pygame.display.set_caption("hahsdhf") myfont = pygame.font.Font(None, 60) color = 200,80,60 width = 4 x = 300 y = 250 radius = 200 position = x-radius, y-radius, radius*2, radius*2 piece1 = False piece2 = False piece3 = False piece4 = False while True: for evevt in pygame.event.get(): if evevt.type == QUIT: sys.exit() elif evevt.type == KEYUP: if evevt.key == pygame.K_ESCAPE: sys.exit() elif evevt.key == pygame.K_1: piece1 = True elif evevt.key == pygame.K_2: piece2 = True elif evevt.key == pygame.K_3: piece3 = True elif evevt.key == pygame.K_4: piece4 = True # clean the screen screen.fill((0,0,200)) # draw the four number textImage1 = myfont.render("1", True, color) screen.blit(textImage1, (x+radius/2-20, y-radius/2)) textImage2 = myfont.render("2", True, color) screen.blit(textImage2, (x-radius/2, y-radius/2)) textImage3 = myfont.render("3", True, color) screen.blit(textImage3, (x-radius/2, y+radius/2-20)) textImage4 = myfont.render("4", True, color) screen.blit(textImage4, (x+radius/2-20, y+radius/2-20)) # should the pieces be down if piece1: start_angle = math.radians(0) end_angle = math.radians(90) pygame.draw.arc(screen, color, position, start_angle, end_angle, width) pygame.draw.line(screen, color, (x,y), (x,y-radius), width) pygame.draw.line(screen, color, (x,y), (x+radius,y), width) if piece2: start_angle = math.radians(90) end_angle = math.radians(180) pygame.draw.arc(screen, color, position, start_angle, end_angle, width) pygame.draw.line(screen, color, (x,y), (x,y-radius), width) pygame.draw.line(screen, color, (x,y), (x-radius,y), width) if piece3: start_angle = math.radians(180) end_angle = math.radians(270) pygame.draw.arc(screen, color, position, start_angle, end_angle, width) pygame.draw.line(screen, color, (x,y), (x-radius,y), width) pygame.draw.line(screen, color, (x,y), (x,y+radius), width) if piece4: start_angle = math.radians(270) end_angle = math.radians(360) pygame.draw.arc(screen, color, position, start_angle, end_angle, width) pygame.draw.line(screen, color, (x,y), (x,y+radius), width) pygame.draw.line(screen, color, (x,y), (x+radius,y), width) # is the pie finished? if piece1 and piece2 and piece3 and piece4: color = 0,250,0 pygame.display.update()