HTML5、javascript写的craps游戏

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<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<title>Craps game</title>
<script>
var cwidth =400;
var cheight = 300;
var dicex = 50;
var dicey = 50;
var dicewidth = 100;
var diceheight = 100;
var dotard = 6;
var ctx;
var dx;
var dy;
var firstturn = true;
var point;

function throwdice(){
	var sum;
	var ch = 1+ Math.floor(Math.random()*6);
	sum = ch;
	dx = dicex;
	dy = dicey;
	drawface(ch);
	dx = dicex +150;
	ch = 1+Math.floor(Math.random()*6);
	sum +=ch;
	drawface(ch);
	if(firstturn){
		switch(sum){
			case 7:
			case 11:
			    document.f.outcome.value = "You win!";
				break;
			case 2:
			case 3:
			case 12:
			    document.f.outcome.value = "You lose!";
				break;
			default:
			    point = sum;
				document.f.pv.value = point;
				firstturn = false;
				document.f.stage.value = "Need follow-up throw.";
				document.f.outcome.value=" ";
			}
		}
		else{
			switch(sum){
				case point:
				         document.f.outcome.value = "You win!";
						 document.f.stage.value = "Back to first throw.";
						 document.f.pv.value=" ";
						 firstturn = true;
						 break;
				case 7:
				      document.f.outcome.value="You lose!";
					  document.f.stage.value="Back to first throw.";
					  document.f.pv.value=" ";
					  firstturn = true;
				}
			}
	}
	
	function drawface(n){
		ctx = document.getElementById('canvas').getContext('2d');
		ctx.lineWidth = 5;
		ctx.clearRect(dx,dy,dicewidth,diceheight);
		ctx.strokeRect(dx,dy,dicewidth,diceheight);
		var dotx;
		var doty;
		ctx.fillStyle = "#009966";
		switch(n){
			case 1:
			    draw1();
				break;
			case 2:
			    draw2();
				break;
			case 3:
			    draw2();
				draw1();
				break;
			case 4:
			    draw4();
				break;
			case 5:
			    draw4();
				draw1();
				break;
			case 6:
			    draw4();
				draw2mid();
				break;
			}
		}
	 function draw1(){
		  var dotx;
		  var doty;
		  ctx.beginPath();
		  dotx = dx + .5*dicewidth;
		  doty = dy + .5*diceheight;
		  ctx.arc(dotx,doty,dotard,0,Math.PI*2,true);
		  ctx.closePath();
		  ctx.fill();
		  }
	 function draw2(){
		  var dotx;
		  var doty;
		  ctx.beginPath();
		  dotx = dx + 3*dotard;
		  doty = dy + 3*dotard;
		  ctx.arc(dotx,doty,dotard,0,Math.PI*2,true);
		   dotx = dx + dicewidth-3*dotard
		  doty = dy + diceheight-3*dotard;
		  ctx.arc(dotx,doty,dotard,0,Math.PI*2,true);
		  ctx.closePath();
		  ctx.fill();
		  }
	  function draw4(){
		  var dotx;
		  var doty;
		  ctx.beginPath();
		  dotx = dx + 3*dotard;
		  doty = dy + 3*dotard;
		  ctx.arc(dotx,doty,dotard,0,Math.PI*2,true);
		   dotx = dx + dicewidth-3*dotard
		  doty = dy + diceheight-3*dotard;
		  ctx.arc(dotx,doty,dotard,0,Math.PI*2,true);
		  ctx.closePath();
		  ctx.fill();
		  ctx.beginPath();
		  dotx = dx + 3*dotard;
		  doty = dy + diceheight-3*dotard;
		  ctx.arc(dotx,doty,dotard,0,Math.PI*2,true);
		  dotx = dx + dicewidth-3*dotard
		  doty = dy + 3*dotard;
		  ctx.arc(dotx,doty,dotard,0,Math.PI*2,true);
		  ctx.closePath();
		  ctx.fill();
		  }
	function draw2mid(){
		var dotx;
	    var doty;
		ctx.beginPath();
		dotx = dx + 3*dotard;
		doty = dy + .5*deiceheight;
		ctx.arc(dotx,doty,dotard,0,Math.PI*2,true);
		dotx = dx + dicewidth-3*dotard;
		doty = dy + .5*deiceheight;
	    ctx.arc(dotx,doty,dotard,0,Math.PI*2,true);
		ctx.closePath();
		ctx.fill();
		}
</script>

</head>

<body>
<canvas id="canvas" width="400" height="300">
浏览器不支持HTML5的canvas元素</canvas>
<br />
<button onClick="throwdice();">Throw dice</button>
<form name="f">
Stage:<input name="stage" value="First Throw"/>
Point:<input name="pv" value=" "/>
Outcome:<input name="outcome" value=" "/>

</form>
</body>
</html>