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#!/usr/bin/env ruby require "chingu" include Gosu include Chingu class MonaLisa < Chingu::Window def initialize super(600, 550, false) self.input = {:esc => :exit} push_game_state(Paint) end end class Pix < Chingu::GameObject traits :velocity def initialize(options) super(options) end def drop if rand(2) == 0 @velocity_x = rand(0..2) else @velocity_x = -rand(0..2) end @velocity_y = rand(0..3) @acceleration_y = 1 end def setup @image = Image["rect.png"] end end class Paint < Chingu::GameState def initialize @ground_y = $window.height+20 super end def setup super IO.readlines("media/ml").each do |line| arr = line.chomp.split("x") x = arr[0].to_i y = arr[1].to_i w = arr[2].to_i h = arr[3].to_i r = arr[4][0...2].to_i(16) g = arr[4][2...4].to_i(16) b = arr[4][4...6].to_i(16) pix = Pix.create(:x => x, :y => y, :width => w, :height=> h, :color => Color.argb(255, r, g, b)) end self.input = { :space => :drop } end def drop Pix.each { |pix| pix.drop } end def update Pix.each do |p| if p.y >= @ground_y slower = p.velocity_y / 3 p.velocity_y = -(slower + rand(slower)) if rand(2) == 0 p.velocity_x = rand(0.4) p.acceleration_x = -(rand(0.05)) else p.velocity_x = -rand(0.4) p.acceleration_x = (rand(0.05)) end end end super end end MonaLisa.new.show