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#!/usr/bin/env ruby
require "chingu"
include Gosu
include Chingu
class MonaLisa < Chingu::Window
def initialize
super(600, 550, false)
self.input = {:esc => :exit}
push_game_state(Paint)
end
end
class Pix < Chingu::GameObject
traits :velocity
def initialize(options)
super(options)
end
def drop
if rand(2) == 0
@velocity_x = rand(0..2)
else
@velocity_x = -rand(0..2)
end
@velocity_y = rand(0..3)
@acceleration_y = 1
end
def setup
@image = Image["rect.png"]
end
end
class Paint < Chingu::GameState
def initialize
@ground_y = $window.height+20
super
end
def setup
super
IO.readlines("media/ml").each do |line|
arr = line.chomp.split("x")
x = arr[0].to_i
y = arr[1].to_i
w = arr[2].to_i
h = arr[3].to_i
r = arr[4][0...2].to_i(16)
g = arr[4][2...4].to_i(16)
b = arr[4][4...6].to_i(16)
pix = Pix.create(:x => x, :y => y, :width => w, :height=> h, :color => Color.argb(255, r, g, b))
end
self.input = { :space => :drop }
end
def drop
Pix.each { |pix| pix.drop }
end
def update
Pix.each do |p|
if p.y >= @ground_y
slower = p.velocity_y / 3
p.velocity_y = -(slower + rand(slower))
if rand(2) == 0
p.velocity_x = rand(0.4)
p.acceleration_x = -(rand(0.05))
else
p.velocity_x = -rand(0.4)
p.acceleration_x = (rand(0.05))
end
end
end
super
end
end
MonaLisa.new.show