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#include <iostream>
#include <vector>
#include <lua.hpp>
#include "type.h"
#include "util.h"
using namespace std;
extern lua_register_t lua_cfunction_list[];
void open_all_libs(lua_State *L)
{
luaopen_base(L);
luaopen_io(L);
luaopen_os(L);
luaopen_string(L);
luaopen_table(L);
luaopen_math(L);
luaopen_bit32(L);
}
void register_functions(lua_State *L)
{
lua_register_t *p = lua_cfunction_list;
while (p->name) {
lua_pushcfunction(L, p->pfunc);
lua_setglobal(L, p->name);
++p;
}
}
bool load_lua_files(lua_State *L, const char *dir_path)
{
vector<string> file_list;
find_files("./", ".lua", file_list);
vector<string>::iterator iter = file_list.begin();
for (; iter != file_list.end(); ++iter) {
if (luaL_dofile(L, iter->c_str())) {
cout << "ERR: loadfile " << *iter << " fail: " << lua_tostring(L, -1) << endl;
return false;
}
}
return true;
}
int main (int argc, char **argv)
{
lua_State *L = luaL_newstate();
if (L == NULL) {
cout << "ERR: new state fail!" << endl;
return 0;
}
/// open all lua library, such as: io,os,string,table,math...
open_all_libs(L);
/// register C functions to lua
register_functions(L);
/// load lua file in ./ directory.
load_lua_files(L, "./");
/// run lua function "MainEntry()"
lua_getglobal(L, "MainEntry");
if (lua_type(L, -1) == LUA_TFUNCTION) {
for (int i = 0; i < argc; ++i) {
lua_pushstring(L, argv[i]);
}
lua_pcall(L, argc, 0, 0);
} else {
cout << "ERR: can't find function \"MainEntry\"" << endl;
}
return 0;
}