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#include <iostream> #include <vector> #include <lua.hpp> #include "type.h" #include "util.h" using namespace std; extern lua_register_t lua_cfunction_list[]; void open_all_libs(lua_State *L) { luaopen_base(L); luaopen_io(L); luaopen_os(L); luaopen_string(L); luaopen_table(L); luaopen_math(L); luaopen_bit32(L); } void register_functions(lua_State *L) { lua_register_t *p = lua_cfunction_list; while (p->name) { lua_pushcfunction(L, p->pfunc); lua_setglobal(L, p->name); ++p; } } bool load_lua_files(lua_State *L, const char *dir_path) { vector<string> file_list; find_files("./", ".lua", file_list); vector<string>::iterator iter = file_list.begin(); for (; iter != file_list.end(); ++iter) { if (luaL_dofile(L, iter->c_str())) { cout << "ERR: loadfile " << *iter << " fail: " << lua_tostring(L, -1) << endl; return false; } } return true; } int main (int argc, char **argv) { lua_State *L = luaL_newstate(); if (L == NULL) { cout << "ERR: new state fail!" << endl; return 0; } /// open all lua library, such as: io,os,string,table,math... open_all_libs(L); /// register C functions to lua register_functions(L); /// load lua file in ./ directory. load_lua_files(L, "./"); /// run lua function "MainEntry()" lua_getglobal(L, "MainEntry"); if (lua_type(L, -1) == LUA_TFUNCTION) { for (int i = 0; i < argc; ++i) { lua_pushstring(L, argv[i]); } lua_pcall(L, argc, 0, 0); } else { cout << "ERR: can't find function \"MainEntry\"" << endl; } return 0; }