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function CameraSO:ghosting(heroSO, timeInteval) local ghostSprite = heroSO:getGhostSprite():addTo(self.ghostNode) local x, y = heroSO:getPosition() ghostSprite:setPosition(x, y) local ac1 = CCMoveTo:create(timeInteval*1/24, ccp(x, y)) local ac2 = CCCallFunc:create(function ( ) ghostSprite:removeFromParentAndCleanup(true) end) local ac = transition.sequence({ac1, ac2}) ghostSprite:runAction(ac) end local ghostSprite = display.newSprite() ghostSprite:setDisplayFrame(self.sprite_:getDisplayFrame()) ghostSprite:setOpacity(130)