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//点击屏幕的事件 override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) { //自定义动画效果 func anim(){ img1.alpha=0.1 img1.center=CGPoint(x: 0.0, y: 0.0) } func completion(v:Bool){ println("anim completion\(v):\(falg)") } UIView.transitionWithView(img1, duration: 1.0, options: UIViewAnimationOptions.TransitionNone, animations: anim, completion: completion) //视图动画效果 3步 1:开始动画 2:配置动画 3:提交动画 UIView.beginAnimations(nil, context: nil) UIView.setAnimationTransition(UIViewAnimationTransition.CurlDown, forView: img1, cache: true) UIView.setAnimationDuration(1.0) UIView.commitAnimations() //视图的切换 if falg{ falg=false /*视图切换 fromView 开始视图 toView 结束视图 duration 效果时间 options 动画效果模式 completion 回调方法 */ UIView.transitionFromView(img2, toView: img1, duration: 1.0, options: UIViewAnimationOptions.TransitionFlipFromRight, completion: completion) }else{ falg=true UIView.transitionFromView(img1, toView: img2, duration: 1.0, options: UIViewAnimationOptions.TransitionFlipFromLeft, completion: completion) } }