c#异步Socket Tcp服务器实现

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使用的是TcpListener来实现的异步服务器

代码

服务器核心代码 AsyncServer.cs
    /// <summary>  
        /// 异步SOCKET 服务器  
        /// </summary>  
        public class AsyncServer : IDisposable  
        {  
     
            #region Fields  
            /// <summary>  
            /// 服务器程序允许的最大客户端连接数  
            /// </summary>  
            private int _maxClient;  
      
            /// <summary>  
            /// 当前的连接的客户端数  
            /// </summary>  
            private int _clientCount;  
      
            /// <summary>  
            /// 服务器使用的异步socket  
            /// </summary>  
            private Socket _serverSock;  
      
            /// <summary>  
            /// 客户端会话列表  
            /// </summary>  
            private List<Session> _clients;  
      
            private bool disposed = false;  
     
            #endregion  
     
     
            #region Properties  
      
            /// <summary>  
            /// 服务器是否正在运行  
            /// </summary>  
            public bool IsRunning { get; private set; }  
            /// <summary>  
            /// 监听的IP地址  
            /// </summary>  
            public IPAddress Address { get; private set; }  
            /// <summary>  
            /// 监听的端口  
            /// </summary>  
            public int Port { get; private set; }  
            /// <summary>  
            /// 通信使用的编码  
            /// </summary>  
            public Encoding Encoding { get; set; }  
             
     
            #endregion  
     
            #region Ctors  
      
            /// <summary>  
            /// 异步Socket TCP服务器  
            /// </summary>  
            /// <param name="listenPort">监听的端口</param>  
            public AsyncServer(int listenPort)  
                : this(IPAddress.Any, listenPort,1024)  
            {  
            }  
      
            /// <summary>  
            /// 异步Socket TCP服务器  
            /// </summary>  
            /// <param name="localEP">监听的终结点</param>  
            public AsyncServer(IPEndPoint localEP)  
                : this(localEP.Address, localEP.Port,1024)  
            {  
            }  
      
            /// <summary>  
            /// 异步Socket TCP服务器  
            /// </summary>  
            /// <param name="localIPAddress">监听的IP地址</param>  
            /// <param name="listenPort">监听的端口</param>  
            /// <param name="maxClient">最大客户端数量</param>  
            public AsyncServer(IPAddress localIPAddress, int listenPort,int maxClient)  
            {  
                this.Address = localIPAddress;  
                this.Port = listenPort;  
                this.Encoding = Encoding.Default;  
      
                _maxClient = maxClient;  
                _clients = new List<Session>();  
                _serverSock = new Socket(localIPAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);  
            }  
     
            #endregion  
     
     
            #region Server  
      
            /// <summary>  
            /// 启动服务器  
            /// </summary>  
            /// <returns>异步TCP服务器</returns>  
            public AsyncServer Start()  
            {  
                if (!IsRunning)  
                {  
                    IsRunning = true;  
                    _serverSock.Bind(new IPEndPoint(this.Address, this.Port));  
                    _serverSock.Listen(1024);  
                    _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock);  
                }  
                return this;  
            }  
      
            /// <summary>  
            /// 启动服务器  
            /// </summary>  
            /// <param name="backlog">  
            /// 服务器所允许的挂起连接序列的最大长度  
            /// </param>  
            /// <returns>异步TCP服务器</returns>  
            public AsyncServer Start(int backlog)  
            {  
                if (!IsRunning)  
                {  
                    IsRunning = true;  
                    _serverSock.Bind(new IPEndPoint(this.Address, this.Port));  
                    _serverSock.Listen(backlog);  
                    _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock);  
                }  
                return this;  
            }  
      
            /// <summary>  
            /// 停止服务器  
            /// </summary>  
            /// <returns>异步TCP服务器</returns>  
            public AsyncServer Stop()  
            {  
                if (IsRunning)  
                {  
                    IsRunning = false;  
                    _serverSock.Close();  
                    //TODO 关闭对所有客户端的连接  
      
                }  
                return this;  
            }  
     
            #endregion  
     
            #region Receive  
            /// <summary>  
            /// 处理客户端连接  
            /// </summary>  
            /// <param name="ar"></param>  
            private void HandleAcceptConnected(IAsyncResult ar)  
            {  
                if (IsRunning)  
                {  
                    Socket server = (Socket)ar.AsyncState;  
                    Socket client = server.EndAccept(ar);  
                      
                    //检查是否达到最大的允许的客户端数目  
                    if (_clientCount == _maxClient)  
                    {  
                        //TODO 触发事件  
                        RaiseServerException(null);  
                    }  
                    else  
                    {  
                        Session session = new Session(client);  
                        lock (_clients)  
                        {  
                            _clients.Add(session);  
                            _clientCount++;  
                            RaiseClientConnected(session); //触发客户端连接事件  
                        }  
                        session.RecvDataBuffer = new byte[client.ReceiveBufferSize];  
                        //开始接受来自该客户端的数据  
                        client.BeginReceive(session.RecvDataBuffer, 0, session.RecvDataBuffer.Length, SocketFlags.None,  
                         new AsyncCallback(HandleDataReceived), session);  
                    }  
                    //接受下一个请求  
                    server.BeginAccept(new AsyncCallback(HandleAcceptConnected), ar.AsyncState);  
                }  
            }  
            /// <summary>  
            /// 处理客户端数据  
            /// </summary>  
            /// <param name="ar"></param>  
            private void HandleDataReceived(IAsyncResult ar)  
            {  
                if (IsRunning)  
                {  
                    Session session = (Session)ar.AsyncState;  
                    Socket client = session.ClientSocket;  
                    try  
                    {  
                        //如果两次开始了异步的接收,所以当客户端退出的时候  
                        //会两次执行EndReceive  
                        int recv = client.EndReceive(ar);  
                        if (recv == 0)  
                        {  
                            //TODO 触发事件 (关闭客户端)  
                            CloseSession(session);  
                            RaiseNetError(session);  
                            return;  
                        }  
                        //TODO 处理已经读取的数据 ps:数据在session的RecvDataBuffer中  
                        RaiseDataReceived(session);  
                        //TODO 触发数据接收事件  
                    }  
                    catch (SocketException ex)  
                    {  
                        //TODO 异常处理  
                        RaiseNetError(session);  
                    }  
                    finally  
                    {  
                        //继续接收来自来客户端的数据  
                        client.BeginReceive(session.RecvDataBuffer, 0, session.RecvDataBuffer.Length, SocketFlags.None,  
                         new AsyncCallback(HandleDataReceived), session);  
                    }  
                }  
            }  
            #endregion  
     
            #region Send  
            /// <summary>  
            /// 发送数据  
            /// </summary>  
            /// <param name="session">接收数据的客户端会话</param>  
            /// <param name="data">数据报文</param>  
            public void Send(Session session, byte[] data)  
            {  
                Send(session.ClientSocket,data);  
            }  
      
            /// <summary>  
            /// 异步发送数据至指定的客户端  
            /// </summary>  
            /// <param name="client">客户端</param>  
            /// <param name="data">报文</param>  
            public void Send(Socket client, byte[] data)  
            {  
                if (!IsRunning)  
                    throw new InvalidProgramException("This TCP Scoket server has not been started.");  
      
                if (client == null)  
                    throw new ArgumentNullException("client");  
      
                if (data == null)  
                    throw new ArgumentNullException("data");  
                client.BeginSend(data, 0, data.Length, SocketFlags.None,  
                 new AsyncCallback(SendDataEnd), client);  
            }  
      
            /// <summary>  
            /// 发送数据完成处理函数  
            /// </summary>  
            /// <param name="ar">目标客户端Socket</param>  
            private void SendDataEnd(IAsyncResult ar)  
            {  
                ((Socket)ar.AsyncState).EndSend(ar);  
            }  
            #endregion  
     
            #region Events  
            /// <summary>  
            /// 接收到数据事件  
            /// </summary>  
            public event EventHandler<EventArgs> DataReceived;  
      
            private void RaiseDataReceived(Session session)  
            {  
                if (DataReceived != null)  
                {  
                    DataReceived(this, new AsyncEventArgs(session));  
                }  
            }  
      
            /// <summary>  
            /// 与客户端的连接已建立事件  
            /// </summary>  
            public event EventHandler<AsyncEventArgs> ClientConnected;  
            /// <summary>  
            /// 与客户端的连接已断开事件  
            /// </summary>  
            public event EventHandler<AsyncEventArgs> ClientDisconnected;  
      
            /// <summary>  
            /// 触发客户端连接事件  
            /// </summary>  
            /// <param name="session"></param>  
            private void RaiseClientConnected(Session session)  
            {  
                if (ClientConnected != null)  
                {  
                    ClientConnected(this, new AsyncEventArgs(session));  
                }  
            }  
            /// <summary>  
            /// 触发客户端连接断开事件  
            /// </summary>  
            /// <param name="client"></param>  
            private void RaiseClientDisconnected(Socket client)  
            {  
                if (ClientDisconnected != null)  
                {  
                    ClientDisconnected(this, new AsyncEventArgs("连接断开"));  
                }  
            }  
            /// <summary>  
            /// 网络错误事件  
            /// </summary>  
            public event EventHandler<AsyncEventArgs> NetError;  
            /// <summary>  
            /// 触发网络错误事件  
            /// </summary>  
            /// <param name="client"></param>  
            private void RaiseNetError(Session session)  
            {  
                if (NetError != null)  
                {  
                    NetError(this, new AsyncEventArgs(session));  
                }  
            }  
      
            /// <summary>  
            /// 异常事件  
            /// </summary>  
            public event EventHandler<AsyncEventArgs> ServerException;  
            /// <summary>  
            /// 触发异常事件  
            /// </summary>  
            /// <param name="client"></param>  
            private void RaiseServerException(Session session)  
            {  
                if (ServerException != null)  
                {  
                    ServerException(this, new AsyncEventArgs(session));  
                }  
            }  
            #endregion  
     
     
            #region Close  
            /// <summary>  
            /// 关闭一个与客户端之间的会话  
            /// </summary>  
            /// <param name="closeClient">需要关闭的客户端会话对象</param>  
            public void CloseSession(Session session)  
            {  
                if (session != null)  
                {  
                    session.Datagram = null;  
                    session.RecvDataBuffer = null;  
      
                    _clients.Remove(session);  
                    _clientCount--;  
                    //TODO 触发关闭事件  
                    session.Close();  
                }  
            }  
            /// <summary>  
            /// 关闭所有的客户端会话,与所有的客户端连接会断开  
            /// </summary>  
            public void CloseAllClient()  
            {  
                foreach (Session client in _clients)  
                {  
                    CloseSession(client);  
                }  
                _clientCount = 0;  
                _clients.Clear();  
            }  
      
            /// <summary>  
            /// Performs application-defined tasks associated with freeing,   
            /// releasing, or resetting unmanaged resources.  
            /// </summary>  
            public void Dispose()  
            {  
                Dispose(true);  
                GC.SuppressFinalize(this);  
            }  
      
            /// <summary>  
            /// Releases unmanaged and - optionally - managed resources  
            /// </summary>  
            /// <param name="disposing"><c>true</c> to release   
            /// both managed and unmanaged resources; <c>false</c>   
            /// to release only unmanaged resources.</param>  
            protected virtual void Dispose(bool disposing)  
            {  
                if (!this.disposed)  
                {  
                    if (disposing)  
                    {  
                        try  
                        {  
                            Stop();  
                            if (_serverSock != null)  
                            {  
                                _serverSock = null;  
                            }  
                        }  
                        catch (SocketException ex)  
                        {  
                            //TODO  
                            RaiseServerException(null);  
                        }  
                    }  
                    disposed = true;  
                }  
            }  
            #endregion  
        }  

其中使用了一个Session类,来封装对客户端的连接
Session,cs
    /// <summary>  
        /// 客户端与服务器之间的会话类  
        /// </summary>  
        public class Session  
        {  
            #region 字段  
            /// <summary>  
            /// 接收数据缓冲区  
            /// </summary>  
            private byte[] _recvBuffer;  
      
            /// <summary>  
            /// 客户端发送到服务器的报文  
            /// 注意:在有些情况下报文可能只是报文的片断而不完整  
            /// </summary>  
            private string _datagram;  
      
            /// <summary>  
            /// 客户端的Socket  
            /// </summary>  
            private Socket _clientSock;  
     
            #endregion  
     
            #region 属性  
      
            /// <summary>  
            /// 接收数据缓冲区   
            /// </summary>  
            public byte[] RecvDataBuffer  
            {  
                get  
                {  
                    return _recvBuffer;  
                }  
                set  
                {  
                    _recvBuffer = value;  
                }  
            }  
      
            /// <summary>  
            /// 存取会话的报文  
            /// </summary>  
            public string Datagram  
            {  
                get  
                {  
                    return _datagram;  
                }  
                set  
                {  
                    _datagram = value;  
                }  
            }  
      
            /// <summary>  
            /// 获得与客户端会话关联的Socket对象  
            /// </summary>  
            public Socket ClientSocket  
            {  
                get  
                {  
                    return _clientSock;  
      
                }  
            }  
     
     
            #endregion  
      
            /// <summary>  
            /// 构造函数  
            /// </summary>  
            /// <param name="cliSock">会话使用的Socket连接</param>  
            public Session(Socket cliSock)  
            {  
      
                _clientSock = cliSock;  
            }  
            /// <summary>  
            /// 关闭会话  
            /// </summary>  
            public void Close()  
            {  
      
                //关闭数据的接受和发送  
                _clientSock.Shutdown(SocketShutdown.Both);  
      
                //清理资源  
                _clientSock.Close();  
            }  
        }  

事件类
    class AsyncEventArgs : EventArgs  
        {  
            /// <summary>  
            /// 提示信息  
            /// </summary>  
            public string _msg;  
      
            public Session _sessions;  
      
            /// <summary>  
            /// 是否已经处理过了  
            /// </summary>  
            public bool IsHandled { get; set; }  
      
            public AsyncEventArgs(string msg)  
            {  
                this._msg = msg;  
                IsHandled = false;  
            }  
            public AsyncEventArgs(Session session)  
            {  
                this._sessions = session;  
                IsHandled = false;  
            }  
            public AsyncEventArgs(string msg, Session session)  
            {  
                this._msg = msg;  
                this._sessions = session;  
                IsHandled = false;  
            }  
        }  

来自:http://blog.csdn.net/zhujunxxxxx/article/details/43574655