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using System; namespace SpeedTestTemplate { class Program { static void Main() { //确定运行次数 const int RUN_NUMBER = 1000000; //声明开始和结束时间变量 long startTime , endTime; //开始测试 startTime = DateTime.Now.Ticks; for (int i = 1; i <= RUN_NUMBER; i++) { //需要的代码 } endTime = DateTime.Now.Ticks; //显示运行所用时间 Console.WriteLine("运行时间为:{0}", endTime - startTime); } } } using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ArrayDemo3 { class Program { static void Main(string[] args) { //定义扑克牌数组 int[] cards = new int[54]; //设置扑克牌值 for (int i = 0; i < cards.Length; i++) { cards[i] = i + 1; } //洗牌 Random randomBuilder = new Random(); int swapTarget , swapTemp; for (int i = 0; i < cards.Length; i++) { //随机指定交换目标索引 swapTarget = randomBuilder.Next(0, cards.Length); //交换 swapTemp = cards[i]; cards[i] = cards[swapTarget]; cards[swapTarget] = swapTemp; } //使用数组值 Console.WriteLine("第5张牌的值是{0}", cards[4]); } } }