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using System; using System.Collections.Generic; using System.Linq; using System.Text; using Shell32; namespace GetFileCreator { class Program { static void Main(string[] args) { //要获取属性的文件路径 string filePath = @"e:/f/aa.txt"; //初始化Shell接口 Shell32.Shell shell = new Shell32.ShellClass(); //获取文件所在父目录对象 Folder folder = shell.NameSpace(filePath.Substring(0, filePath.LastIndexOf('//'))); //获取文件对应的FolderItem对象 FolderItem item = folder.ParseName(filePath.Substring(filePath.LastIndexOf('//')+1)); //字典存放属性名和属性值的键值关系对 Dictionary<string, string> Properties = new Dictionary<string, string>(); int i =0; while (true) { //获取属性名称 string key = folder.GetDetailsOf(null, i); if (string.IsNullOrEmpty(key)) { //当无属性可取时,推出循环 break; } //获取属性值 string value = folder.GetDetailsOf(item, i); //保存属性 Properties.Add(key, value); i++; } } } }