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public class Node { public int Data { get; set; } public Node Next { get; set; } public Node(int data) { this.Data = data; } } public class Queue { private Node _head; private Node _tail; private int _count = 0; public Queue() { } public void Enqueue(int data) { Node _newNode = new Node(data); if (_head == null) { _head = _newNode; _tail = _head; } else { _tail.Next = _newNode; _tail = _tail.Next; } _count++; } public int Dequeue() { if (_head == null) { throw new Exception("Queue is Empty"); } int _result = _head.Data; _head = _head.Next; return _result; } public int Count { get { return this._count; } } }