C# mci SoundRecord / 录音

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录音我一般更喜欢mci方式,当然也有另一种方式及DirectSound不过它会麻烦许多

但是它却有一个让我感到较好的特点,首先可以选择录音设备源,第二它不像mci

必须要写到本地磁盘,它是把录制音频流存放在内存中,在速度上我认为它会快很

多,不过它也有一个缺点让我不舒服,它不如mci哪样是默认集成在系统中的,我这

个人特喜欢使用系统自带的函数,主要你不需要去拷贝DLL因为系统是默认就有的,

只需要去调用就行了,方便 当然mci提供的操作命令我比较讨厌mciSendCommand

原因在于我自己得写一大堆结构体 是让我感到非常讨厌的,mciSendString则是通过

字符串,属于轻量操作函数我倒是喜欢的紧。


        private SoundRecord m_Record = new SoundRecord();
        private void MainForm_Load(object sender, EventArgs e)
        {     
            this.m_Record.OpenRecord(); // 打开录音
            this.m_Record.StartRecord(); // 开始录音
        }

        private void BtnStopAndSave_Click(object sender, EventArgs e)
        {           
            this.m_Record.StopRecord(); // 停止录音
            this.m_Record.SaveRecord(@"C:\Users\windo\Desktop\1.wav"); // 保存录音
            this.m_Record.CloseRecord(); // 关闭录音
        }
上面的代码只是一个简单的录音并保存的过程,不过该类本身就很简单 而且我也附


有注释,想必你们应该不会感到学习困难,录音属性配置默认初始化在构造函数中。


    public partial class SoundRecord
    {
        [DllImport("WinMm.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.Cdecl)]
        private static extern int mciSendString(string lpstrCommand, string lpstrReturnString, int uReturnLength, int hwndCallback);
      
        private const int ERROR_SUCCESS = 0;
        private const string MODE_UNKNOWN = "unknown";

        private static bool mciSendString(string strCommand)
        {
            return mciSendString(strCommand, null, 0, 0) != ERROR_SUCCESS;
        }
    }

    public partial class SoundRecord
    {
        private int m_channels;     
        private int m_sample_spersec;
        private string m_format_tag;
        private int m_bits_per_sample;

        public SoundRecord()
        {
            this.Channels = 2;
            this.FormatTag = "pcm";
            this.BitsPerSample = 8;          
            this.SampleSpersec = 11025;       
        }
        // 采样位数
        public virtual int BitsPerSample
        {
            set
            {
                if (mciSendString("set wave bitpersample " + value))
                    this.m_bits_per_sample = value;
            }
            get
            {
                return this.m_bits_per_sample;
            }
        }
        // 采样频率
        public virtual int SampleSpersec
        {
            get
            {
                return this.m_sample_spersec;
            }
            set
            {
                if (mciSendString("set wave samplespersec " + value))
                    this.m_sample_spersec = value;
            }
        }
        // 声道
        public virtual int Channels
        {
            get
            {
                return m_channels;
            }
            set
            {
                if (mciSendString("set wave channels " + value))
                    this.m_channels = value;
            }
        }
        // 格式标签
        public virtual string FormatTag
        {
            get
            {
                return this.m_format_tag;
            }
            set
            {
                if (mciSendString("set wave format tag " + value))
                    this.m_format_tag = value;
            }
        }
        // 打开录音
        public virtual bool OpenRecord()
        {
            return mciSendString("open new type waveaudio alias movie");
        }
        // 开始录音
        public virtual bool StartRecord()
        {
            return mciSendString("record movie");
        }
        // 停止录音
        public virtual bool StopRecord()
        {
            return mciSendString("stop movie");
        }
        // 保存录音
        public virtual bool SaveRecord(string saveFileName)
        {
            return mciSendString("save movie " + saveFileName);
        }
        // 关闭录音
        public virtual bool CloseRecord()
        {
            return mciSendString("close movie");
        }
        // 暂停录音
        public virtual bool PauseRecord()
        {
            return mciSendString("pause movie");
        }
        // 恢复录音
        public virtual bool ResumeRecord()
        {
            return mciSendString("resume movie");
        }
        // 执行状态
        public virtual string Status
        {
            get
            {
                string strBuffer = new string('\0', 12);
                if (mciSendString("status movie mode", strBuffer, 12, 0) != ERROR_SUCCESS)
                    return MODE_UNKNOWN;
                if ((strBuffer = strBuffer.Remove(strBuffer.IndexOf('\0'))).Length <= 0)
                    return MODE_UNKNOWN;
                return strBuffer;
            }
        }
    }