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// Create the in-memory bitmap where you will draw the image. // This bitmap is 300 pixels wide and 50 pixels high. Bitmap image = new Bitmap(300, 50); // get the graphics context Graphics g = Graphics.FromImage(image); // Draw a solid white rectangle. // Start from point (1, 1). // Make it 298 pixels wide and 48 pixels high. g.FillRectangle(Brushes.White, 1, 1, 298, 48); // load a font and use it to draw a string Font font = new Font("Impact", 20, FontStyle.Regular); g.DrawString("This is a test.", font, Brushes.Blue, 10, 5); // write the image to the output stream. image.Save(Response.OutputStream, System.Drawing.Imaging.ImageFormat.Gif); // dispose of the context and the bitmap g.Dispose(); image.Dispose();
// Create the in-memory bitmap where you will draw the image. // This bitmap is 450 pixels wide and 100 pixels high. Bitmap image = new Bitmap(450, 100); Graphics g = Graphics.FromImage(image); // Ensure high-quality curves. g.SmoothingMode = SmoothingMode.AntiAlias; // Paint the background. g.FillRectangle(Brushes.White, 0, 0, 450, 100); // Add an ellipse. g.FillEllipse(Brushes.PaleGoldenrod, 120, 13, 300, 50); g.DrawEllipse(Pens.Green, 120, 13, 299, 49); // Draw some text using a fancy font. Font font = new Font("Harrington", 20, FontStyle.Bold); g.DrawString("Oranges are tasty!", font, Brushes.DarkOrange, 150, 20); // Add a graphic from a file. System.Drawing.Image orangeImage = System.Drawing.Image.FromFile(Server.MapPath("oranges.gif")); g.DrawImageUnscaled(orangeImage, 0, 0); // Render the image to the output stream. image.Save(Response.OutputStream, System.Drawing.Imaging.ImageFormat.Jpeg); // Clean up. g.Dispose(); image.Dispose();