清华大佬耗费三个月吐血整理的几百G的资源,免费分享!....>>>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 | #include <windows.h> #include <stdio.h> #include <time.h> #define CELL 20 #define ROWS 25 #define COLS 15 //升级所需分数值 #define SCORE_LEVEL_INC 80 #define ID_TIMER 1 /////////////////全局变量///////////////////////////// HWND hwnd; //保存窗口句柄 int score=0; //分数 int level=0; //级数 int interval_unit=25; //随级数递增的时间间隔增量 int interval_base=300; //时间间隔基量 int old_interval; //保存当前的时间间隔,用于加速操作 int cur_left,cur_top; //记录方块当前的位置 int width_block,height_block; //方块的宽带和高度 bool isPause= false ; //暂停标识 UINT timer_id=0; //保存计时器ID static byte *block=NULL; //方块,方块为随机大小,采用动态分配内存方式,所以这里是指针变量 byte g_panel[ROWS][COLS]={0}; //////////////////////////////////////////////////// LRESULT CALLBACK WndProc ( HWND , UINT , WPARAM , LPARAM ); void DrawPanel ( HDC hdc ); //绘制表格 void RefreshPanel ( HDC hdc ); //刷新面板 void DoDownShift ( HDC hdc ); //下移 void DoLeftShift ( HDC hdc ); //左移 void DoRightShift ( HDC hdc ); //右移 void DoAccelerate ( HDC hdc ); //加速 void DoRedirection ( HDC hdc ); //改变方向 void ClearRow ( HDC hdc ); //消行 bool ExportBlock(); //输出方块, //该函数会直接修改全局变量block,width_block,height_block, //cur_left和cur_top bool IsTouchBottom ( HDC hdc ); //判断是否到达底部 int main() { HINSTANCE hInstance=GetModuleHandle ( NULL ); TCHAR szAppName[]=TEXT ( "teris" ); MSG msg; WNDCLASS wc; wc.style=CS_HREDRAW|CS_VREDRAW; wc.lpfnWndProc=WndProc; wc.cbClsExtra=0; wc.cbWndExtra=0; wc.hInstance=hInstance; wc.hIcon=LoadIcon ( NULL,IDI_APPLICATION ); wc.hCursor=LoadCursor ( NULL,IDC_ARROW ); wc.hbrBackground= ( HBRUSH ) GetStockObject ( WHITE_BRUSH ); wc.lpszMenuName=NULL; wc.lpszClassName=szAppName; if ( !RegisterClass ( &wc ) ) { printf ( "RegisterClass occur errors!" ); return 0; } hwnd=CreateWindow ( szAppName,TEXT ( "Teris Demo" ), WS_OVERLAPPEDWINDOW, 0,0,0,0, NULL, NULL, hInstance, NULL ); ShowWindow ( hwnd,SW_SHOW ); UpdateWindow ( hwnd ); while ( GetMessage ( &msg,NULL,0,0 ) ) { TranslateMessage ( &msg ); DispatchMessage ( &msg ); } return msg.wParam; } void DrawPanel ( HDC hdc ) //绘制游戏面板 { int x,y; RECT rect; for ( y=0; y<ROWS; y++ ) { for ( x=0; x<COLS; x++ ) { //计算方块的边框范围 rect.top=y*CELL+1; rect.bottom= ( y+1 ) *CELL-1; rect.left=x*CELL+1; rect.right= ( x+1 ) *CELL-1; FrameRect ( hdc,&rect, ( HBRUSH ) GetStockObject ( BLACK_BRUSH ) ); } } } void DoDownShift ( HDC hdc ) //下移 { if ( NULL==block ) return ; //判断是否到达底部 if ( IsTouchBottom ( hdc ) ) //到底部 { //消行处理 ClearRow ( hdc ); ExportBlock(); //输出下一个方块 } cur_top++; RefreshPanel ( hdc ); } void DoLeftShift ( HDC hdc ) //左移 { int x,y; if ( NULL==block ) return ; if ( 0==cur_left ) return ; if ( cur_top<0 ) return ; //方块没有完整显示前,不能左移 for ( y=0; y<height_block; y++ ) { for ( x=0; x<width_block; x++ ) //从左边开始扫描,获取该行最左边的实心方格块 { if ( * ( block+y*width_block+x ) ) { //判断当前方格在面板上面左边一个方格是否为实心,是就代表不能再左移 if ( g_panel[cur_top+y][cur_left+x-1] ) return ; break ; //只判断最左边的一个实心方格,之后直接扫描下一行 } } } cur_left--; RefreshPanel ( hdc ); } void DoRightShift ( HDC hdc ) //右移 { int x,y; if ( NULL==block ) return ; if ( COLS-width_block==cur_left ) return ; if ( cur_top<0 ) return ; //方块完整显示前不能右移 for ( y=0; y<height_block; y++ ) { for ( x=width_block-1; x>=0; x-- ) //从右边开始扫描,获取该行最右边的实心方格块 { if ( * ( block+y*width_block+x ) ) { //判断当前方格在面板上右边一个方格是否为实心,是就代表不能再右移 if ( g_panel[cur_top+y][cur_left+x+1] ) return ; break ; //只判断最右边的一个实心方格 } } } cur_left++; RefreshPanel ( hdc ); } void DoRedirection ( HDC hdc ) //改变方向 { int i,j; byte * temp=NULL; if ( NULL==block ) return ; if ( cur_top<0 ) return ; //方块完整显示前不能转向 temp= ( byte * ) malloc ( sizeof ( byte ) *width_block*height_block ); for ( i=0; i<width_block; i++ ) { for ( j=0; j<height_block; j++ ) { //temp[i][j]=block[height_block-j-1][i]; * ( temp+i*height_block+j ) =* ( block+ ( height_block-j-1 ) *width_block+i ); } } //给方块重新定位 int incHeight=width_block-height_block; int incWidth=height_block-width_block; int temp_cur_top=cur_top-incHeight/2; int temp_cur_left=cur_left-incWidth/2; //system("cls"); //printf("temp_top=%d, temp_left=%d",temp_cur_top,temp_cur_left); //判断当前空间是否足够让方块改变方向 int max_len=max ( width_block,height_block ); //防止下标访问越界 if ( temp_cur_top+max_len-1>=ROWS||temp_cur_left<0||temp_cur_left+max_len-1>=COLS ) { free ( temp ); //退出前必须先释放内存 return ; } for ( i=0; i<max_len; i++ ) { for ( j=0; j<max_len; j++ ) { //转向所需的空间内有已被占用的实心方格存在,即转向失败 if ( g_panel[temp_cur_top+i][temp_cur_left+j] ) { free ( temp ); //退出前必须先释放内存 return ; } } } //把临时变量的值赋给block,只能赋值,而不能赋指针值 for ( i=0; i<height_block; i++ ) { for ( j=0; j<width_block; j++ ) { //block[i][j]=temp[i][j]; * ( block+i*width_block+j ) =* ( temp+i*width_block+j ); } } //全局变量重新被赋值 cur_top=temp_cur_top; cur_left=temp_cur_left; //交换 i=width_block; width_block=height_block; height_block=i; free ( temp ); //释放为临时变量分配的内存 RefreshPanel ( hdc ); } void DoAccelerate ( HDC hdc ) //加速 { if ( NULL==block ) return ; if ( IsTouchBottom ( hdc ) ) { //消行处理 ClearRow ( hdc ); ExportBlock(); } cur_top++; RefreshPanel ( hdc ); } bool IsTouchBottom ( HDC hdc ) { int x,y; int i,j; if ( NULL==block ) return false ; if ( ROWS==cur_top+height_block ) { //固定方块 for ( i=0; i<height_block; i++ ) { for ( j=0; j<width_block; j++ ) { if ( * ( block+i*width_block+j ) ) g_panel[cur_top+i][cur_left+j]=1; } } return true ; } for ( y=height_block-1; y>=0; y-- ) //从底行开始扫描 { //判断第一个实心方块在面板上邻接的下方方格是否为实心,是就代表已经到达底部 for ( x=0; x<width_block; x++ ) { if ( * ( block+y*width_block+x ) ) { if ( cur_top+y+1<0 ) return false ; if ( g_panel[cur_top+y+1][cur_left+x] ) { //判断是否gameover if ( cur_top<=0 ) { if ( timer_id ) { KillTimer ( hwnd,ID_TIMER ); timer_id=0; } MessageBox ( hwnd,TEXT ( "游戏结束" ),TEXT ( "MSG" ),MB_OK|MB_ICONEXCLAMATION ); SendMessage ( hwnd,WM_CLOSE,0,0 ); } // //固定方块 for ( i=0; i<height_block; i++ ) { for ( j=0; j<width_block; j++ ) { if ( * ( block+i*width_block+j ) ) g_panel[cur_top+i][cur_left+j]=1; } } return true ; } } } } return false ; } void ClearRow ( HDC hdc ) //消行 { int i,j,k; int count=0; //消行次数 bool isFilled; //消行处理 for ( i=ROWS-1; i>=0; i-- ) { isFilled= true ; for ( j=0; j<COLS; j++ ) { if ( !g_panel[i][j] ) { isFilled= false ; break ; } } if ( isFilled ) { for ( j=0; j<COLS; j++ ) { g_panel[i][j]=0; } //所有方块往下移 for ( k=i-1; k>=0; k-- ) { for ( j=0; j<COLS; j++ ) { g_panel[k+1][j]=g_panel[k][j]; } } i=i+1; count++; } } //最高级别为9级,所以分数极限为(9+1)*SCORE_LEVEL_INC-1 if ( score>=10*SCORE_LEVEL_INC-1 ) return ; //加分规则:消除行数,1行加10分,2行加15分,3行加20分,4行加30分 switch ( count ) { case 1: score+=10; break ; case 2: score+=15; break ; case 3: score+=20; break ; case 4: score+=30; break ; } int temp_level=score/SCORE_LEVEL_INC; if ( temp_level>level ) { level=temp_level; //撤销当前计时器,然后重设 if ( timer_id ) KillTimer ( hwnd,ID_TIMER ); timer_id=SetTimer ( hwnd,ID_TIMER,interval_base-level*interval_unit,NULL ); } system ( "cls" ); printf ( "score: %d, level: %d " ,score,level ); } void RefreshPanel ( HDC hdc ) //刷新面板 { int x,y; RECT rect; HBRUSH h_bSolid= ( HBRUSH ) GetStockObject ( GRAY_BRUSH ), h_bEmpty= ( HBRUSH ) GetStockObject ( WHITE_BRUSH ); if ( NULL==block ) return ; //先刷屏 for ( y=0; y<ROWS; y++ ) { for ( x=0; x<COLS; x++ ) { //为避免刷掉方块的边框,rect范围必须比边框范围小1 rect.top=y*CELL+2; rect.bottom= ( y+1 ) *CELL-2; rect.left=x*CELL+2; rect.right= ( x+1 ) *CELL-2; if ( g_panel[y][x] ) FillRect ( hdc,&rect,h_bSolid ); else FillRect ( hdc,&rect,h_bEmpty ); } } //再定位方块 for ( y=0; y<height_block; y++ ) { for ( x=0; x<width_block; x++ ) { if ( * ( block+y*width_block+x ) ) //实心 { rect.top= ( y+cur_top ) *CELL+2; rect.bottom= ( y+cur_top+1 ) *CELL-2; rect.left= ( x+cur_left ) *CELL+2; rect.right= ( x+cur_left+1 ) *CELL-2; FillRect ( hdc,&rect,h_bSolid ); } } } } bool ExportBlock() //输出方块 { int sel; if ( block ) { free ( block ); //释放之前分配的内存 block=NULL; } sel= rand () %7; switch ( sel ) { case 0: //水平条 width_block=4; height_block=1; block= ( byte * ) malloc ( sizeof ( byte ) *width_block*height_block ); * ( block+0 ) =1; //可以理解为*(block+0*width_block+0)=1,即第一行的第一个方格,下面同理 * ( block+1 ) =1; //*(block+0*width_block+1)=1 * ( block+2 ) =1; //*(block+0*width_block+2)=1 * ( block+3 ) =1; //*(block+0*width_block+3)=1 cur_top=0-height_block; cur_left= ( COLS-width_block ) /2; break ; case 1: //三角 width_block=3; height_block=2; block= ( byte * ) malloc ( sizeof ( byte ) *width_block*height_block ); * ( block+0 ) =0; //可以理解为*(block+0*width_block+0)=0,即第一行的第一个方格,下面同理 * ( block+1 ) =1; //*(block+0*width_block+1)=1 * ( block+2 ) =0; //*(block+0*width_block+2)=0 * ( block+3 ) =1; //*(block+1*width_block+0)=1,第二行开始 * ( block+4 ) =1; //*(block+1*width_block+1)=1 * ( block+5 ) =1; //*(block+1*width_block+2)=1 cur_top=0-height_block; cur_left= ( COLS-width_block ) /2; break ; case 2: //左横折 width_block=3; height_block=2; block= ( byte * ) malloc ( sizeof ( byte ) *width_block*height_block ); * ( block+0 ) =1; //可以理解为*(block+0*width_block+0)=1,下面同理 * ( block+1 ) =0; //*(block+0*width_block+1)=0 * ( block+2 ) =0; //*(block+0*width_block+2)=0 * ( block+3 ) =1; //*(block+1*width_block+0)=1 * ( block+4 ) =1; //*(block+1*width_block+1)=1 * ( block+5 ) =1; //*(block+1*width_block+2)=1 cur_top=0-height_block; cur_left= ( COLS-width_block ) /2; break ; case 3: //右横折 width_block=3; height_block=2; block= ( byte * ) malloc ( sizeof ( byte ) *width_block*height_block ); * ( block+0 ) =0; //可以理解为*(block+0*width_block+0)=0,下面同理 * ( block+1 ) =0; //*(block+0*width_block+1)=0 * ( block+2 ) =1; //*(block+0*width_block+2)=1 * ( block+3 ) =1; //*(block+1*width_block+0)=1 * ( block+4 ) =1; //*(block+1*width_block+1)=1 * ( block+5 ) =1; //*(block+1*width_block+2)=1 cur_top=0-height_block; cur_left= ( COLS-width_block ) /2; break ; case 4: //左闪电 width_block=3; height_block=2; block= ( byte * ) malloc ( sizeof ( byte ) *width_block*height_block ); * ( block+0 ) =1; //可以理解为*(block+0*width_block+0)=1,下面同理 * ( block+1 ) =1; //*(block+0*width_block+1)=1 * ( block+2 ) =0; //*(block+0*width_block+2)=0 * ( block+3 ) =0; //*(block+1*width_block+0)=0 * ( block+4 ) =1; //*(block+1*width_block+1)=1 * ( block+5 ) =1; //*(block+1*width_block+2)=1 cur_top=0-height_block; cur_left= ( COLS-width_block ) /2; break ; case 5: //右闪电 width_block=3; height_block=2; block= ( byte * ) malloc ( sizeof ( byte ) *width_block*height_block ); * ( block+0 ) =0; //可以理解为*(block+0*width_block+0)=0,下面同理 * ( block+1 ) =1; //*(block+0*width_block+1)=1 * ( block+2 ) =1; //*(block+0*width_block+2)=1 * ( block+3 ) =1; //*(block+1*width_block+0)=1 * ( block+4 ) =1; //*(block+1*width_block+1)=1 * ( block+5 ) =0; //*(block+1*width_block+2)=0 cur_top=0-height_block; cur_left= ( COLS-width_block ) /2; break ; case 6: //石头 width_block=2; height_block=2; block= ( byte * ) malloc ( sizeof ( byte ) *width_block*height_block ); * ( block+0 ) =1; //可以理解为*(block+0*width_block+0)=1,下面同理 * ( block+1 ) =1; //*(block+0*width_block+1)=1 * ( block+2 ) =1; //*(block+1*width_block+0)=1 * ( block+3 ) =1; //*(block+1*width_block+1)=1 cur_top=0-height_block; cur_left= ( COLS-width_block ) /2; break ; } return block!=NULL; } LRESULT CALLBACK WndProc ( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam ) { HDC hdc; PAINTSTRUCT ps; //TCHAR szBuffer[1024]; switch ( message ) { case WM_CREATE: MoveWindow ( hwnd,400,10,CELL*COLS+8,CELL*ROWS+32,FALSE ); //补齐宽度和高度 srand ( time ( NULL ) ); ExportBlock(); timer_id=SetTimer ( hwnd,ID_TIMER,interval_base-level*interval_unit,NULL ); return 0; case WM_TIMER: hdc=GetDC ( hwnd ); DoDownShift ( hdc ); ReleaseDC ( hwnd,hdc ); return 0; case WM_KEYDOWN: hdc=GetDC ( hwnd ); switch ( wParam ) { case VK_LEFT: //左移 if ( !isPause ) DoLeftShift ( hdc ); break ; case VK_RIGHT: //右移 if ( !isPause ) DoRightShift ( hdc ); break ; case VK_UP: //转向 if ( !isPause ) DoRedirection ( hdc ); break ; case VK_DOWN: //加速 if ( !isPause ) DoAccelerate ( hdc ); break ; case VK_SPACE: //暂停 isPause=!isPause; if ( isPause ) { if ( timer_id ) KillTimer ( hwnd,ID_TIMER ); timer_id=0; } else { timer_id=SetTimer ( hwnd,ID_TIMER,interval_base-level*interval_unit,FALSE ); } break ; } ReleaseDC ( hwnd,hdc ); return 0; case WM_PAINT: hdc=BeginPaint ( hwnd,&ps ); DrawPanel ( hdc ); //绘制面板 RefreshPanel ( hdc ); //刷新 EndPaint ( hwnd,&ps ); return 0; case WM_DESTROY: if ( block ) free ( block ); if ( timer_id ) KillTimer ( hwnd,ID_TIMER ); PostQuitMessage ( 0 ); return 0; } return DefWindowProc ( hwnd,message,wParam,lParam ); } |