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C++实现超赞的解魔方的机器人代码,这段代码精简实用,作者的脑子不知道是怎么长的,厉害。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 | /********************************************************************** * * A cube 'state' is a vector<int> with 40 entries, the first 20 * are a permutation of {0,...,19} and describe which cubie is at * a certain position (regarding the input ordering). The first * twelve are for edges, the last eight for corners. * * The last 20 entries are for the orientations, each describing * how often the cubie at a certain position has been turned * counterclockwise away from the correct orientation. Again the * first twelve are edges, the last eight are corners. The values * are 0 or 1 for edges and 0, 1 or 2 for corners. * * http://www.sharejs.com **********************************************************************/ #include <iostream> #include <string> #include <vector> #include <map> #include <queue> #include <algorithm> using namespace std; //---------------------------------------------------------------------- typedef vector< int > vi; //---------------------------------------------------------------------- int applicableMoves[] = { 0, 262143, 259263, 74943, 74898 }; // TODO: Encode as strings, e.g. for U use "ABCDABCD" int affectedCubies[][8] = { { 0, 1, 2, 3, 0, 1, 2, 3 }, // U { 4, 7, 6, 5, 4, 5, 6, 7 }, // D { 0, 9, 4, 8, 0, 3, 5, 4 }, // F { 2, 10, 6, 11, 2, 1, 7, 6 }, // B { 3, 11, 7, 9, 3, 2, 6, 5 }, // L { 1, 8, 5, 10, 1, 0, 4, 7 }, // R }; vi applyMove ( int move, vi state ) { int turns = move % 3 + 1; int face = move / 3; while ( turns-- ){ vi oldState = state; for ( int i=0; i<8; i++ ){ int isCorner = i > 3; int target = affectedCubies[face][i] + isCorner*12; int killer = affectedCubies[face][(i&3)==3 ? i-3 : i+1] + isCorner*12;; int orientationDelta = (i<4) ? (face>1 && face<4) : (face<2) ? 0 : 2 - (i&1); state[target] = oldState[killer]; //state[target+20] = (oldState[killer+20] + orientationDelta) % (2 + isCorner); state[target+20] = oldState[killer+20] + orientationDelta; if ( !turns ) state[target+20] %= 2 + isCorner; } } return state; } int inverse ( int move ) { return move + 2 - 2 * (move % 3); } //---------------------------------------------------------------------- int phase; //---------------------------------------------------------------------- vi id ( vi state ) { //--- Phase 1: Edge orientations. if ( phase < 2 ) return vi( state.begin() + 20, state.begin() + 32 ); //-- Phase 2: Corner orientations, E slice edges. if ( phase < 3 ){ vi result( state.begin() + 31, state.begin() + 40 ); for ( int e=0; e<12; e++ ) result[0] |= (state[e] / 8) << e; return result; } //--- Phase 3: Edge slices M and S, corner tetrads, overall parity. if ( phase < 4 ){ vi result( 3 ); for ( int e=0; e<12; e++ ) result[0] |= ((state[e] > 7) ? 2 : (state[e] & 1)) << (2*e); for ( int c=0; c<8; c++ ) result[1] |= ((state[c+12]-12) & 5) << (3*c); for ( int i=12; i<20; i++ ) for ( int j=i+1; j<20; j++ ) result[2] ^= state[i] > state[j]; return result; } //--- Phase 4: The rest. return state; } //---------------------------------------------------------------------- int main ( int argc, char ** argv ) { //--- Define the goal. string goal[] = { "UF" , "UR" , "UB" , "UL" , "DF" , "DR" , "DB" , "DL" , "FR" , "FL" , "BR" , "BL" , "UFR" , "URB" , "UBL" , "ULF" , "DRF" , "DFL" , "DLB" , "DBR" }; //--- Prepare current (start) and goal state. vi currentState( 40 ), goalState( 40 ); for ( int i=0; i<20; i++ ){ //--- Goal state. goalState[i] = i; //--- Current (start) state. string cubie = argv[i+1]; while ( (currentState[i] = find( goal, goal+20, cubie ) - goal) == 20){ cubie = cubie.substr( 1 ) + cubie[0]; currentState[i+20]++; } } //--- Dance the funky Thistlethwaite... while ( ++phase < 5 ){ //--- Compute ids for current and goal state, skip phase if equal. vi currentId = id( currentState ), goalId = id( goalState ); if ( currentId == goalId ) continue ; //--- Initialize the BFS queue. queue<vi> q; q.push( currentState ); q.push( goalState ); //--- Initialize the BFS tables. map<vi,vi> predecessor; map<vi, int > direction, lastMove; direction[ currentId ] = 1; direction[ goalId ] = 2; //--- Dance the funky bidirectional BFS... while ( 1 ){ //--- Get state from queue, compute its ID and get its direction. vi oldState = q.front(); q.pop(); vi oldId = id( oldState ); int & oldDir = direction[oldId]; //--- Apply all applicable moves to it and handle the new state. for ( int move=0; move<18; move++ ){ if ( applicableMoves[phase] & (1 << move) ){ //--- Apply the move. vi newState = applyMove( move, oldState ); vi newId = id( newState ); int & newDir = direction[newId]; //--- Have we seen this state (id) from the other direction already? //--- I.e. have we found a connection? if ( newDir && newDir != oldDir ){ //--- Make oldId represent the forwards and newId the backwards search state. if ( oldDir > 1 ){ swap( newId, oldId ); move = inverse( move ); } //--- Reconstruct the connecting algorithm. vi algorithm( 1, move ); while ( oldId != currentId ){ algorithm.insert( algorithm.begin(), lastMove[ oldId ] ); oldId = predecessor[ oldId ]; } while ( newId != goalId ){ algorithm.push_back( inverse( lastMove[ newId ] )); newId = predecessor[ newId ]; } //--- Print and apply the algorithm. for ( int i=0; i<( int )algorithm.size(); i++ ){ cout << "UDFBLR" [algorithm[i]/3] << algorithm[i]%3+1; currentState = applyMove( algorithm[i], currentState ); } //--- Jump to the next phase. goto nextPhasePlease; } //--- If we've never seen this state (id) before, visit it. if ( ! newDir ){ q.push( newState ); newDir = oldDir; lastMove[ newId ] = move; predecessor[ newId ] = oldId; } } } } nextPhasePlease: ; } } |