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import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.Canvas; import android.graphics.LinearGradient; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PorterDuff.Mode; import android.graphics.PorterDuffXfermode; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Shader.TileMode; /** * 图片处理工具类(缩放,圆角,倒影) * */ public class ImageUtils { /** * 图片缩放 * * @param pBitmap * @param pW * @param pH * @return */ public static Bitmap zoomBitmap(Bitmap pBitmap, int pW, int pH) { int _width = pBitmap.getWidth();// 获取原图的宽 int _heigth = pBitmap.getHeight();// 获取原图的高 // 获取缩放比 float _ScaleW = (float) pW / _width; float _ScaleH = (float) pH / _heigth; Matrix _Matrix = new Matrix();// 创建Matrix矩阵对象 _Matrix.setScale(_ScaleW, _ScaleH);// 设置宽高的缩放比 return Bitmap.createBitmap(pBitmap, 0, 0, _width, _heigth, _Matrix, true);// 对截原图的0,0坐标到_width,_heigth的图片进行_Matrix处理 } /** * 图片圆角 * * @param pBitmap * @param pRoundpx * @return */ public static Bitmap RoundedCornerBitmap(Bitmap pBitmap, float pRoundpx) { Bitmap _NewBitmap = Bitmap.createBitmap(pBitmap.getWidth(), pBitmap.getHeight(), Config.ARGB_8888); // 创建图片画布大小 Canvas _Canvas = new Canvas(_NewBitmap); // 创建画布 _Canvas.drawARGB(0, 0, 0, 0); // 设置画布透明 Paint _Paint = new Paint(); // 创建画笔 _Paint.setAntiAlias(true); // 抗锯齿 _Paint.setColor(0xff000000);// 画笔颜色透明 // 画与原图片大小一致的圆角矩形 Rect _Rect = new Rect(0, 0, pBitmap.getWidth(), pBitmap.getHeight()); RectF _RectF = new RectF(_Rect); _Canvas.drawRoundRect(_RectF, pRoundpx, pRoundpx, _Paint); _Paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));// 设置下面张图片与上面张图片的交互模式 _Canvas.drawBitmap(pBitmap, _Rect, _Rect, _Paint);// 画原图到画布 return _NewBitmap; } /** * 图片倒影 * * @param pBitmap * @return */ public static Bitmap ReflectionImageWithOrigin(Bitmap pBitmap) { // 创建等宽,高+高/5的画布 Bitmap _NewBitmap = Bitmap .createBitmap(pBitmap.getWidth(), pBitmap.getHeight() + pBitmap.getHeight() / 5, Config.ARGB_8888); Canvas _Canvas = new Canvas(_NewBitmap); _Canvas.drawBitmap(pBitmap, 0, 0, null);// 画上原图 // 原图翻转, Matrix _Matrix = new Matrix(); _Matrix.preScale(1, -1); Bitmap _Bitmap = Bitmap.createBitmap(pBitmap, 0, 0, pBitmap.getWidth(), pBitmap.getHeight(), _Matrix, true); // 在剩余画布上画上翻转图 _Canvas.drawBitmap(_Bitmap, 0, pBitmap.getHeight(), null); Paint _Paint = new Paint(); // 实现图片的渐变效果 LinearGradient shader = new LinearGradient(0, pBitmap.getHeight(), 0, _NewBitmap.getHeight(), 0x70ffffff, 0x00ffffff, TileMode.CLAMP); _Paint.setShader(shader); _Paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); _Canvas.drawRect(0, pBitmap.getHeight(), pBitmap.getWidth(), _NewBitmap.getHeight(), _Paint); return _NewBitmap; } }