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这个你可以用View叠加来实现,但是这个效果不太理想,1占内存,而移植起来不方便,需要找各种资源,所以采用自己绘制更好,方便,而且效率高。
import java.util.ArrayList; import java.util.List; import java.util.Map; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Paint.Style; import android.support.v4.view.ViewPager; import android.util.AttributeSet; import android.view.View; public class ADView extends ViewPager { AdAdapter mAdAdapter; Context context; Paint paint; List<Map<String, String>> urls; public ADView(Context context, AttributeSet attrs) { super(context, attrs); this.context = context; paint = new Paint(); InitAdapter(); } private void InitAdapter() { urls = new ArrayList<Map<String, String>>(); mAdAdapter = new AdAdapter(context, urls); this.setAdapter(mAdAdapter); } public void setData(List<Map<String, String>> data) { urls.clear(); for (int i = 0; i < data.size(); i++) { urls.add(data.get(i)); } if(urls.size()>0){ this.setVisibility(View.VISIBLE); }else{ this.setVisibility(View.GONE); } mAdAdapter.notifyDataSetChanged(); } @Override public void draw(Canvas canvas) { super.draw(canvas); drawCycle(canvas); } private void drawCycle(Canvas canvas) { canvas.save(); canvas.translate(getScrollX(), getScrollY()); int count = 0; if (this.getAdapter() != null) { count = this.getAdapter().getCount(); } int select = getCurrentItem(); float density = getContext().getResources().getDisplayMetrics().density; int itemWidth = (int) (11 * density); int itemHeight = itemWidth / 2; int x = (getWidth() - count * itemWidth)/2; int y = getHeight() - itemWidth; int minItemHeight = (int) ((float) itemHeight * 0.8F); paint.setAntiAlias(true); paint.setStyle(Style.FILL); for (int i = 0; i < count; i++) { if (select == i) { paint.setColor(0xFFbdbdbd); canvas.drawCircle(x + itemWidth * i + itemWidth / 2, y, minItemHeight, paint); } else { paint.setColor(0xFFe6e6e6); canvas.drawCircle(x + itemWidth * i + itemWidth / 2, y, minItemHeight, paint); } } canvas.restore(); } }