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顺序队列的初始化及对队列的操作保存在queue.h中
#ifndef QUEUE_H #define QUEUE_H template <class T> class Queue { public: Queue(int queuecapacity); bool Isempty(); void Front(); void Rear(); void Push(T item); void Pop(); private: T *queue; int front; int rear; int capacity; }; //利用构造函数初始化顺序队列 template <class T> Queue<T>::Queue(int queuecapacity) { if( queuecapacity<1) { throw "the capacity of queue must be >0"; } else { queue=new T[queuecapacity]; capacity=queuecapacity; front=rear=0; //牺牲front这个位置,这个位置不放元素 } } //元素进队列 template <class T> void Queue<T>::Push(T item) { if((rear+1)%capacity==front) { throw "the queue is full"; } else { rear=(rear+1)%capacity; queue[rear]=item; } } //出列 template <class T> void Queue<T>::Pop() { if(Isempty()) throw "the queue is empty"; front=(front+1)%capacity; } //判断队列是否为空 template <class T> inline bool Queue<T>::Isempty() { return front==rear; } //队首元素 template <class T> inline void Queue<T>::Front() { if(!Isempty()) { cout<<"队首元素为"<< queue[(front+1)%capacity]<<endl; } else { cout<< "the queue is empty"<<endl; } } //队尾元素 template <class T> inline void Queue<T>::Rear() { if(!Isempty()) { cout<<"队尾元素为"<< queue[rear]<<endl; } else { cout<< "the queue is empty"<<endl; } } #endif 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 主函数 #include "queue.h" #include<iostream> using namespace std; int main() { Queue<int> q(10); q.Push(1); q.Push(2); q.Push(3); q.Front(); q.Rear(); q.Pop(); q.Pop(); q.Pop(); q.Front(); q.Rear(); q.Push(4); q.Front(); q.Rear(); system("pause"); return 0; }